top of page
A L B E R T O 
G U E R R A .

Since the beginning of my journey as an upcoming Game Developer and the time I spent in school, my passion for this craft and motivation to improve my skills have led me to the published projects. Take a moment to explore my portfolio below, which includes a combination of class collabs, assignments I improved post-courses, and passion projects.

Don’t hesitate to reach out if you’d like to learn more about me or my work!

Level Design

Game Design

Scripting

SKILLS

Knowledge and abilities when it comes to Software and Visual Expression.

 UNREAL ENGINE 4 

​

 UNITY 3D 

​

 CONSTRUCT 2 

​

 BLUEPRINTS 

​

 C# 

 ADOBE CC SUITE 

​

 TECHNICAL DRAWING 

​

 PAPER MAPPING 

 MS OFFICE SUITE 

​

 TRELLO 

​

 ASANA 

​

 PERFORCE 

​

 G-SUITE 

​

 CREATIVE WRITING 

PORTFOLIO .
HighresScreenshot000235.jpg

The Metro Building

Level inspired by Naughty Dog's The Last of Us - Blockout made as a form to test myself, studying level design for Stealth genre, using real-life references, as well as existing games aesthetics. For me this project represents a before and after in my style and methodology.

  2020  

Engine

Unreal Engine

Roles

Level Designer

Scripter

Genre

Third-person Stealth

sc__0000_Layer 19.jpg

Project Hallower

Thesis project made to earn the degree as Game Designer. I learnt a lot working on this; professional methodology, efficient iteration and scripting, and how to drive storytelling through blockouts.

  2019-20  

Engine

Unreal Engine

Roles

Game Designer

Level Designer

Genre

Third-person Adventure

header.jpg

Knight Online Documentation

Practice using this old but good MMORPG - breaking down story, systems, and mechanics. I did this as a way to study this genre and how to approach the development of documentation for it.

  2020  

Engine

MS Office

Roles

Game Designer​

Genre

MMORPG

white%20printing%20paper_edited.jpg

Level Design Studies

Compilation of exercises made to not only showcase my skills, but also demonstrate efficiency on approach and execution of projects.

  2018  

Engine

N/A

Roles

Game Designer

Level Designer

Genre

N/A

Train_Station-_0003_Layer%203_edited.jpg

Chaotic Train

This started as a class project, and was probably my first blockout on Unreal Engine. Years later I used this to practice rapid-blockout, I used concept art and real-life references, iterating and making changes based on what I've learned through the semesters.

  2018  

Engine

Unreal Engine

Roles

Level Designer

Genre

Third-person Adventure

Untitled.png

Idonwannadie!

Class project. I acted as Level Designer, obtained the First Prize in the Complete Game Category during the 2018 Academy of Art University Spring Show - during my role I had the chance of working with a 3D Modeler to level up the Level Design, and iterate as required throughout every step.

  2017  

Engine

Unity 3D

Roles

Level Designer

Genre

Top-down Shoot 'em Up

2d3eed97-ee30-4726-86a6-b23d5ebea979_rw_

The Lunatic

Class project. My role as Game Designer was the initial blockout of the level, as well as the scripting for Dialogue Implementation and Cinematics (Creating IGCs and scripts for triggering) - I was out of my comfort zone as the implementation of in-game cinematics and dialogues on Unity was new to me, but I managed to find the best approach as I learnt new tricks.

  2017  

Engine

Unity 3D

Roles

Game Designer

Level Designer

Genre

First-person Horror

SC02.jpg

Bloody Destiny

-Managed my way around a new engine. In charge of ideation and implementation of Mechanics, and drove the entire Level Design process.

  2017  

Engine

Construct2

Roles

Game Designer

Level Designer

Genre

2D Side-scroller

41142-[Converted].jpg

Blocktober 2020

-More than full projects, these are studies I did while having fun during #Blocktober on Social Media-

CONTACT ME

San Francisco Bay Area, California

  • instagram

Thanks for submitting!

bottom of page