Bloody Destiny
Engine: Construct2 | Type: 2D Puzzle-based Platformer | Class Collab
ROLES
Level Designer
Scripter
'2D Artist' Assistant
IN A FEW WORDS...
In Bloody Destiny you control the main character, an Egyptian whose has destiny have to be fulfilled by... dying a few times.
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The premise of the game is that you have to manage the moments to stay alive or to die, giving you the ability to become a ghost (which comes along with the perks and downsides), and use it wisely to solve puzzles that will help you fulfill your Destiny: Carry your sins to the other side.
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With The Undead giving you -a hand- by opening paths for you, our character is able to die or be revived by interacting with sacred artifacts, reach them and make your way to the other side.
TAKEAWAYS
This project was my first time using Construct2, a challenge that helped me to understand how practical and intuitive this engine is.
My duties for this project were the main design of the Level and the implementation of the main mechanics, such as:
-Switch/Teleport Interaction
-Entering Ghost Mode
-Item Levitation
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In addition to that, I created environment elements such as the background.
Level Paper-Map Sketch
The first and only draft of the Front Paper-map level. It was designed to have a brief idea of how the team wanted the player-path to be, and coming up with ideas about Gameplay Elements and the implementation of the core mechanics.
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The player has to push some blocks, die a few times to collect blood for his -sins-, enough to be able to walk through the 'Blood Wall'.
Screenshots
Additional Work
Dedicated Site (Get the Game!)
~Tested on Microsoft Edge Browser~