WEEK 01
CAMP BASE THEME
HOLD THE FORT
-Level inspired by Hyper Scape by Ubisoft-
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For this level I wanted to do an exploration and study around Neo Arcadia, place where this game takes place. I was intrigued about how their Designer creates a realistic and memorable levels that are easily accessible, and a quick walk to go through by creating a base structure, duplicating over and making a few iterations.
First, I started by blocking out simple rooms that will act as modular pieces, making a few iterations and pile these up to create a building, similar to what Hyper Scape has done.
Later, I took a bunker that is close to home as a reference to make something a bit more complex with this, as I came up with a Battle fort using the same technique:
I created a few alterations of a room, performed small modifications to make them unique, and put them together to create a more complex structure.
And finally create a scene to finish this project..
WEEK 03
SCI-FI SPACESHIP THEME
AMONG THE UNKNOWN
-Level inspired by Among us by InnerSloth, using their 2D map as starting point-
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Your ship is heavily damaged, power is off and you're against the clock to retrieve power, activate reactors and fire the turrets to defend the front before reaching a safe area.
INITIAL BLOCKOUT
DEFINING AREAS
WALKTHROUGH