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  WEEK 01  

  CAMP BASE THEME  

  HOLD THE FORT  

-Level inspired by Hyper Scape by Ubisoft-

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For this level I wanted to do an exploration and study around Neo Arcadia, place where this game takes place. I was intrigued about how their Designer creates a realistic and memorable levels that are easily accessible, and a quick walk to go through by creating a base structure, duplicating over and making a few iterations.

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First, I started by blocking out simple rooms that will act as modular pieces, making a few iterations and pile these up to create a building, similar to what Hyper Scape has done.

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Later, I took a bunker that is close to home as a reference to make something a bit more complex with this, as I came up with a Battle fort using the same technique:

I created a few alterations of a room, performed small modifications to make them unique, and put them together to create a more complex structure.

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And finally create a scene to finish this project..

  WEEK 03  

  SCI-FI SPACESHIP THEME  

  AMONG THE UNKNOWN  

-Level inspired by Among us by InnerSloth, using their 2D map as starting point-

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Your ship is heavily damaged, power is off and you're against the clock to retrieve power, activate reactors and fire the turrets to defend the front before reaching a safe area.

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  INITIAL BLOCKOUT  

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DEFINING AREAS

  WALKTHROUGH  

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