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The first step was to find the right design elements and color palette depending on the event. After designing the base structure for this season and gathering all the required assets, transition to the setting up the appropriate layout depending on the assets on hand, setting up the working file to efficiently adjust and quickly export required deliverables per platform.
After developing the standard assets in English, I localized per region to ~13 different languages, performed QA for consistency across, and iterated as required.
For this specific campaign, taking in consideration both Fortnite's and Playstation's brand elements and specifications.









Deliverables were posted on their website, Fortnite's blog, social media (FB, TW, Snapchat, IG), as well as in-game on Fortnite's and the PlayStation's platform.
I was part of the development of this cup from February to April 2022. Image above is a screenshot taken from my Playstation, very excited when I saw these assets live!


Here's where the production skills came in handy. After successfully establishing the identity for this season, we developed a series of sub-brands palettes to promote the different events happening during the same season, always having that vibrant and playful vibe of this videogame.












Example of an event stylesheet and how it translated in the in-game interface.








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